Things You Should Know About Tabaxi
The Tabaxi are a type of anthropoid cat that developed from fierce beasts and prefers to dwell in dense forests. Time has witnessed feline humanoid races in a number of novels, fantasy games, and films. This is one of the best-known instances that can be given for Skyrim’s Khajiit.
Tabaxi lore has come a long way since its first reference in 1981 as an extra supplement for the game’s first edition. This comprehensive account is chockful of entertaining anecdotes that slip through the cracks!
Mobile Race In D&D
Technically, in D&D’s fifth edition, Tabaxi is the most mobile race of this game. This is solely attributed to the feline ability of agility that can make a Tabaxi double his speed until the end of one turn.
With a combination of items like the mobile feat, the Boots of Speed, and classes like Monk and Barbriant that increase a character’s movement speed, Tabaxi can move incredible distances in short order.
Named Behind Phrases
Although players can name their characters whatever they want, Tabazis follow a unique naming style wherein each given Tabazi’s name is derived from descriptive phrases chosen by the clan.
One Tabaxi may have the name of Wave of the Shore and another Crescent Moon.
Since the first edition, they have been around.
Although Tabaxi has only recently been available in D&D’s fifth edition, they actually have been part of the game since its creation.
The first mention of Tabaxi was in the Fiend Folio supplement for 1st Edition when they were introduced as humanoid cat-like people who were usually chaotic and neutral and lived within jungles.
Through a number of classes, they excel.
Although some races in D&D’s 5th edition are tailor-made for certain functions, through their versatile combination and features of charisma and high dexterity, the Tabaxi can fulfil a wide range of roles.
Due to its high manoeuvrability, a Tabaxi Paladin would easily engage in melee and heal allies with Lay on Hands or make an excellent face for rogue. Also, Tabaxi excels as charismatic magic mobile or casters’ characters like monks and barbarians discussed above.
Catfolk Temporarily Replaced Them.
As it was already noted above, the Tabaxi have been a part of D&D since the very first addition to this game. However, the playable feline race was not by Tabaxi; rather, it was a catfolk shown in Races of the Wild D&D 3.5 edition.
Catfolk bears a different set of skills compared to Tabaxi and has yet to be sighted since the edition that first launched it.
They Are Called Other Names by Different People.
Various groups gave Tabaxi several names when they found it for the first time. People who encountered leopard Tabaxi used to call them “leopard men.” People who came across jaguar spots Tabaxi referred to them as ‘jaguar men’.
In learning the common language, these two groups sometimes pronounced “Tabaxi,” their racial name, differently. Although their old names are occasionally heard in passing, people are now familiar enough with the race to use the term “Tabaxi” as a reference.
Tabaxi Cover Their Smell With Herbs
They are naturally shy creatures and have learned to hide among people and not attract attention, which is a great option for any group of travellers looking for stealthy insurance.
Throughout the ages, they have handed precise information on each specific plant found in their jungles to future generations: plants suitable for food, poison, salves or healing potions, and even those that strongly smell that would hide them from enemies. As other sentient species gradually started to meet with Tabaxi tribes, felines were labelled as the masters of surprise attack.
They Can Build Weapons But Would Rather Use Their Own Claws or Fangs.
Most Tabaxi would rather fight with their own teeth and claws than an ordinary weapon. This was misleading because some people perceived it to mean that Tabaxi could not make weapons, especially the sophisticated ones.
The Tabaxi clan was overestimated since they were quite advanced tacticians comfortable in a thick and challenging jungle environment.
They Think About Trade Demeaning
Clans are formed by Tabaxi, who live in them and wander around their jungles (their wandering is considered the feline instincts part they had). They refuse to communicate with their other clans unless under extreme circumstances and do not trade with one another.
Trade with the Tabaxi is a demeaning process. Trade from a Tabaxi clan is known only under extreme circumstances, and then they send the negotiations to someone else.
Tabaxi language is just old Payit.
The Tabaxi speak their own dialect. Nevertheless, it is quite evident that it is based on an early form of the Payit language (Payit is located to the north of the jungle where the Tabaxi came from).
Speakers of Payit report that they understand about almost half the words in Tabaxi’s native language. It is also completely different from the language of Tabaxi spoken by a tribe inhabiting the island of Chult, despite neither one being named differently.
Frequently Asked Questions
What kind of facts do you know about Tabaxi?
Tabaxi were excellent hunters and used these abilities on the battlefield. Tabaxi were ambush specialists, using their speed, stealth, and natural camouflage to strike unexpectedly. Tabaxi even went so far as to mask their scent with herbal fragrances.
Are Tabaxi colorblind?
As opposed to their four-legged relatives, Tabaxi can perceive the same number of colours a Human would. They do have a larger number of colour-blind people than humanoids, though.
What is the best class for Tabaxi?
Tabaxi should emphasize their Dexterity to create amazing Monks, Rogues, and even Rangers. They may also use their natural Charisma to become powerful Sorcerers and Warlocks.